![]() ![]() But at the same time it was the key element that ensured a strong consistent style. It even helps the art director himself from changing his mind half-way the project. Let me show you some of the tools I used to get Fairytale Fights style in place.īelow you can see a few pages from the style-guide a guide that contains a set of abstract rules that describe the visual style… It was definitely not the most popular document in the studio, for it dictated a lot of boundaries and in a way restricted the creative freedom of the artists. That was clearly something we lacked at first, but later on everything started to fall in place. For those who are interested…check it out :]Īnd as stated in the interview, I believe that the most important ingredients for a strong visual style are a solid rule-set and a good production process. Now this months Control magazine (no.22) contains a 2 page interview where I talk about some of the struggles and battle tactics regarding Fairytale Fight’s visuals. That’s still awesome, but I must also admit that getting those visuals in place was not easy. The idea stayed throughout the project, but as you see in the movies, the style became even more abstract &stylistic.įairytale Fights recently won an award for best visuals. The basic idea was to integrate books and paper in the world, to give the world a strong and unique connection to Fairy Tales. #FAIRYTALE FIGHTS PS3 DLC MOVIE#If you want to get a quick impression Fairytale Fights, then check out the trailer: This movie gives an overview of the game wich should also give you a fair impression my artistic involvement in the game: While I was still developing the initial concept I made the illustrations you see below. In 2010 ‘Fairytale Fights’ also won the dutch game award for best visual design. I also did a video interview for Electric Playground that gives a nice overview of our creation process you can watch it here. I also produced the initial concept art and later on lead a team of over 30 artist as being the art director of the project. I was involved from day one, as co-creator of the concept & story. Fairytale Fights is a project close to my heart! I love creating compelling fantasy worlds, and this project gave me every opportunity to do so. ![]()
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